Programming With QuickTime VR 2.1

Previous | Overview | Contents | Next

Constants

This section describes the constants provided by the QuickTime VR Manager. You use these constants to specify node types, intercepted routines, correction and imaging modes, and other information.

Gestalt Selector and Response Values

Node Types

Node IDs

Angular Unit Types

Hot Spot Action Selectors

Intercept Selectors

Constraint Types

Correction Modes

Imaging Modes

Imaging Property Types

Quality Properties

Transition Type

Transition Properties

Hot Spot Types

Interaction Property Types

Viewing Constraints

Mouse Control Modes

Hot Spot Selectors

Animation Settings

Control Settings

View State Types

Back Buffer Imaging Procedure Flags

Nudge Mode

Nudge Directions

Cursor Types

Pixel Formats

Resolutions

Cache Sizes


© 1997 Apple Computer, Inc.

Previous | Overview | Contents | Next